This will include the id and secret in the jar file so you don't need to add a separate client_secret.json to the file system, just make sure you don't accidentally give this jar to anyone else as this would incur the risk of API Key abuse. If you are using the spreadsheets service, you can add the client_secret.json to src/main/resources and build with. The jar file can be found as build/libs/DDSaveEditor.jar. Confirm your choice and the data should start uploading. You will be asked whether to grant your application access to the spreadsheets. But I think maybe having a bazillion gold will crash your game permanently, so maybe cap out at 20 million or something then change back, and change it back again whenever you want a chunk of gold.Java -jar DDSaveEditor.jar sheets saveDir Note - each time you change 3000 to 90 million or whatever, or 4500 to 90 million or whatever, that only affects *one* quest length/difficulty. Once you start up Darkest Dungeon again, everything's the same, only doing a quest for whatever gold amount you edited will instead give you 90000000 gold (or whatever you made it) Save.Įach dungeon has a payout related to the length and difficulty of the quest, changing that number changes the gold payout. If you want you can change all the amounts. C:\Program Files (x86)\Steam\steamapps\common\DarkestDungeon\campaign\questĪbout 85% of the way down, you'll see something like thisĬhange 3000 to 90000000 (or whatever).
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